Cross-Meta Design System

MY ROLE

MY ROLE

MY ROLE

MY ROLE

Product Design Intern

TIMELINE & STATUS

TIMELINE & STATUS

TIMELINE & STATUS

TIMELINE & STATUS

06/2025 - 09/2025
In Experiment

MANAGER

MANAGER

MANAGER

MANAGER

Stephen Barros
Bethany Fong

TEAM

TEAM

TEAM

TEAM

2 product managers
3 product designers
3 software engineers

1 data scientist

2 art/visual designers

1 content designer
5+ partner teams

TOOLS

TOOLS

TOOLS

TOOLS

Figma,

Origami Studio,

LottieFiles

SKILLS

SKILLS

SKILLS

SKILLS

System thinking

Visual design

Interaction design

Product strategy

Micro-interaction

Eng handoff

TL;DR

TL;DR

TL;DR

TL;DR

During my 2025 internship at Meta, I proposed 25+ design updates, drove 13+ implementation with 3 new variants to improve input related components across 10+ product flows of Meta's global-level consumer-facing design system: Cross-Meta Design System (XMDS) team, supporting 100+ Meta apps, touching 4 billion users monthly.

During my 2025 internship at Meta, I proposed 25+ design updates, drove 13+ implementation with 3 new variants to improve input related components across 10+ product flows of Meta's global-level consumer-facing design system: Cross-Meta Design System (XMDS) team, supporting 100+ Meta apps, touching 4 billion users monthly.

During my 2025 internship at Meta, I proposed 25+ design updates, drove 13+ implementation with 3 new variants to improve input related components across 10+ product flows of Meta's global-level consumer-facing design system: Cross-Meta Design System (XMDS) team, supporting 100+ Meta apps, touching 4 billion users monthly.

4B+

4B+

Monthly actively users

100+

100+

Meta-owned apps

25+

25+

design proposals

10+

10+

product flows

Here are my major contributions throughout my internship:

Elevated visual and interaction design - Improved visual hierarchy, interaction behaviors, and foundational languages (material, motion, layout, color, icon, & micro-interaction) for 5+ input components.

Elevated visual and interaction design - Improved visual hierarchy, interaction behaviors, and foundational languages (eg. material, motion, icon, micro-interaction) for 5+ input components.

Elevated visual and interaction design - Improved visual hierarchy, interaction behaviors, and foundational languages (material, motion, layout, color, icon, & micro-interaction) for 5+ input components.

Implement updates for product performance - Drove experiment for success metrics for Meta Account Center's registration flow for 100+ Meta-owned apps.

Implement updates for product performance - Drove experiment for success metrics for Meta Account Center's registration flow for 100+ Meta-owned apps.

Drove designed in scale - Scaled design updates across system-wide components while meeting accessibility standards across mobile & web.

Drove designed in scale - Scaled design updates across system-wide components while meeting accessibility standards across mobile & web.

Drove designed in scale - Scaled design updates across 8+ system-wide components while meeting accessibility standards across mobile and web.

Collaborated with 5+ partner teams - Solved immediate needs for teams including Account Center for Family of Apps (Facebook. Instagram, WhatsApp, Meta AI, etc), Llama API, Family & Teens, Meta Pay, etc.

Collaborated with 5+ partner teams - Solved immediate needs for teams including Account Center for Family of Apps (Facebook. Instagram, WhatsApp, Meta AI, etc), Llama API, Family & Teens, Meta Pay, etc.

Unfortunately, I am unable to share this work publicaly.

Please send me an email if you're interested to learn more about my internship at Meta and see the full case study!

FEELING THANKFUL

FEELING THANKFUL

FEELING THANKFUL

FEELING THANKFUL

I got to work with the most talented team and here's what they said about me!

There is so much that we can learn from you as much as I hope you have learned while being here! Thanks for being a prototyping and design system superhero. It was so inspiring to witness.

Senior Product Designer

You've contributed such high-quality design work in such a brief time! It's inspiring how quickly you camped up on design systems and passion you had for systems thinking!

Product Manager

Jen, your thoughtfulness and intention with every presentation has been so impressive. I've learned so much fro you - from design perspective, and how to present and communicate a message so effectively.

Program Manager

Your thorough preparation and dedication helped us move forward smoothly, passing both the data and design reviews with ease. I'm confidence you'll achieve great things!

Data Scientist

MY BIGGEST LEARNINGS

MY BIGGEST LEARNINGS

MY BIGGEST LEARNINGS

MY BIGGEST LEARNINGS

Balancing expression and functionality by understanding product goals.

Cross-Meta Design System serves not just one product, but many as a unifying layering to represent Meta as a company. It requires a constant balance of flexibility and expression, with a touch of neutrality. I've learnt that it's essential to cultivate a deep understanding of the products, company business goals, and the intricate network of internal teams.

Design and think in scale - molecular and atomic.

I've learned that components are more molecular and atomic in nature and design system requires designers to constantly shift in scales. Parter team utilize smaller pieces to build their products. The lowest level of adoption that we should aim for, which allows the most flexibility, is a combination of utilizing our tokens in conjunction with the smaller components.

Expand the horizon and leverage system thinking to scale impacts.

Components work in unity and in harmony with each other to create a cohesive system experience. I've learnt to constantly ask questions that leverage a higher level of system thinking beyond the components themselves: How does this change impact the entire system? How to scale this feature in other experiences? Will this work in harmony or in conflict with our existing system?